Running through the same problem areas on Xbox One produces generally faster results by a good 2-3fps. Dying Light now makes use of the seventh CPU core on Xbox One while frame-rate issues are reduced in the original game. In its latest iteration, we see some forward strides in terms of performance. It wasn't common enough to spoil the game but it definitely impacted the experience. Unfortunately, the early versions of the game suffered from pretty noticeable screen-tear in busy areas, accompanied by frame-rates dropping into the mid-20s. It's certainly not as clean as the PlayStation 4 version but manages to look great in its own right and - at launch anyway - had an advantage in terms of cleaner texture filtering. Operating at 1536x1080, Dying Light was one of the earlier titles to utilise a resolution lower than 1080p but still sharper than 1600x900. Xbox One: Performance impacted by 'Instant On' system feature Our analysis dives into Dying Light: The Following in an attempt to see what has changed since we first examined the original game last year. Some of these issues, such as the noticeable ghosting artefacts caused by the temporal anti-aliasing solution, are shared amongst the three but the console versions have unique performance quirks that can have quite an impact on the user experience. Well, there are some curious issues that persist in each version of the game. Still, this feels like the complete package - what could possibly go wrong? The game's multiplayer mode is particularly interesting, though in our testing, we did run into some connectivity issues - not something one would expect in a definitive release. The sheer number of new modes and ways to play the game is also rather impressive here and adds a lot of replay value to the mix. This includes things like macro mode, which attempts to mimic a tilt shift perspective complete with depth of field, or one of the print options, which give the game a comic book feel. For instance, Techland now offers users the ability to disable the film grain effect and choose from a large number of unique color filters. Since its initial launch last year, Dying Light has continued to receive patches - nine of them, in fact - with minor tweaks made on each platform in order to improve performance and image quality. Features galore, an entire new world to play in and a whole lot more awaits potential buyers here but as this is Digital Foundry, we were most interested in what this means for presentation and performance. Combining the experience and insight gained from the original release with new content is what has come to define the best enhanced editions and, with Dying Light: The Following, that's exactly what you're getting. In the gaming world, it's hardly new practice to offer complete editions of previously released titles but, between CD Projekt RED's The Witcher series and now Techland's Dying Light, it's fair to say that nobody does enhanced editions quite like a Polish development house.
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